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ressources

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Other : AKA rastorms
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PostSubject: ressources ressources Icon_minitimeSun Jan 05, 2020 8:29 pm

Resources:

Bricks and later Soldier Pine will be problematic. Make sure whether you need them or not each week that you hit the brick event and the similar soldier pine events hard whenever they are up. It may look like you have tons initially but by Keep 10-11 you will want tons more, and more ... Soldier pine is more expensive in gold than bricks and you will need lots more later on.

If you've minimised builds your wood and food rss should come mainly from gathering. You can build more farms etc once you've slowed down on keep builds.

ressources Keep_n_Wall_Upgrade_Req

Gathering:
                                                                                                                                                            Sending a few cavalry with your siege weapons greatly increases their travel time. The more ponies included, the faster they go. T1 Calvary are super fast at gathering from nodes. A L4 wood node can be depleted with 14k squires in 2hrs (with small boost from sop and research, but still) and T3+4 take about 20minutes more. No siege for creatures. They have the best troop load, but troop load is only about the troops needed. If you want to farm faster, SPEED is the number you want to look at. Always make sure you finish your gathering. I always send my siege weapons out at night to a level 4 or 5 wood or food camp. If you finish the gathering, additional rewards could be given, even bricks....
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